FAB icon gumroad icon

Youtube Videos

UE Casual Female Character | Shenya2 Showcase (2026)

Other Videos

UE Casual Female Character | Shenya Showcase (Update 2025)

UE Casual Female - Shenya Showcase

UE Casual Female - Shenya Asset Overview

Using Kawaii Physics with Rabbit Heart Character Shenya

Shenya2's Specs

Shenya(71.7k Tris)
Shenya2(65.7k Tris)
Shenya3(63.4k Tris)
Shenya4(68.5k Tris)
Shenya5(66.9k Tris)
Shenya6(70.9k Tris)
Shenya7(76.5k Tris)
Shenya8(66.8k Tris)
Shenya9(80.2k Tris)
Shenya10(77k Tris)
Shenya11(72.3k Tris)
Shenya12(66.2k Tris)
Shenya13(66.4k Tris)
Shenya14(76.9k Tris)
Shenya15(74.9k Tris)
Shenya16(100.3k Tris)
Shenya17(87k Tris)
Accessory1(2.8k Tris)
Accessory_Bracelet(480 Tris)
Accessory_Earrings_Hoop(800 Tris)
Accessory_Pendant1(912 Tris)
Accessory_Pendant2(1.1k Tris)
Accessory_Pendant3(976 Tris)
Bag(4.8k Tris)
Belt(1.7k Tris)
Blouse(9.6k Tris)
Blouse_Skirt(1.7k Tris)
Body_Heels_Lift(19.9k Tris)
Boots(7.1k Tris)
Buttonup(8.8k Tris)
Cap(1.5k Tris)
Cap2(1.8k Tris)
Claw_Clip(3.1k Tris)
Croptop(1.4k Tris)
Croptop1(1.8k Tris)
Croptop2(3.5k Tris)
Croptop3(8.3k Tris)
Denim_Mini_Skirt(4k Tris)
Earring_Cluster(2k Tris)
Earring_Huggie(1.4k Tris)
Earring_Stud(512 Tris)
FaceMask(775 Tris)
Fullbody(38.4k Tris)
Fullbody2(38.4k Tris)
Glasses1(1.5k Tris)
Glasses2(1.7k Tris)
Glasses3(2.7k Tris)
Hair1(13.2k Tris)
Hair2(15.5k Tris)
Hair3(12.7k Tris)
Hair4(15.6k Tris)
Hair5(24k Tris)
Hair6(23.3k Tris)
Heels(7.3k Tris)
Hoodie_Jacket(9k Tris)
Jacket(13.4k Tris)
Jeans(7.6k Tris)
Knitshirt(5.4k Tris)
Long_Boots(9.6k Tris)
Necklace_Beads(3k Tris)
Necklace_Beads_Round(2.7k Tris)
Sandals(7k Tris)
Scarf1(6.2k Tris)
Scarf2(6.2k Tris)
Shoe(7.7k Tris)
Short_Jeans(4k Tris)
Shortpants(2.3k Tris)
Skirt1(3.6k Tris)
Skirt2(2.4k Tris)
Socks_Long(2.4k Tris)
Socks_Long_Heels_Lift(2.4k Tris)
Socks_Short(2k Tris)
Socks_Short_Heels_Lift(2k Tris)
Sunglasses(1.7k Tris)
Tanktop(2.7k Tris)
Tshirt(3.5k Tris)
Baseball_Bat(480 Tris)
Blouse_Skirt_Proxy(704 Tris)
Denim_Mini_Skirt_Proxy(660 Tris)
Hair1_Proxy(354 Tris)
Hair2_Proxy(736 Tris)
Hair3_Proxy(354 Tris)
Hair4_Proxy(423 Tris)
Hair5_Proxy(526 Tris)
Hair6_Proxy(516 Tris)
Skirt1_Proxy(750 Tris)
Skirt2_Proxy(750 Tris)
  • Epic UE4 Mannequin Skeleton (No Additional Bones)
  • Modular Jacket, Hair1, Hair2, Hair3, Hair4, Hair5 and Hair6 has additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
  • Clothing is setup for the hairs and enabled by default.
  • Includes Modular Hairs with additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
  • Includes basic movement animations: Idle, Walk, Run, Jump_Start, Jump_Loop, and Jump Jump_End (retargeted from UE4 Mannequin animations).
  • Additional demo idle animations retargeted from Paragon character Aurora and Echo are provided.
  • Includes a few poses (T-Pose & A-Pose) for animation retargeting.
  • Head has all Apple Blendshapes (refer to Apple’s ARKit) and can be used with the LiveLink plugin.
  • Please note that currently, there is no blueprint setup for LiveLink, and the blendshapes have not been tested due to the lack of access to Apple device

Cloth, Hairs and Staffs

  • PBR (Physically Based Rendering) Metallic/Roughness workflow.
  • Normal Map Format: OpenGL (all Normal textures use a flipped Green Channel).
  • Core Texture Set: Diffuse (T_***_D), ORM (T_***_ORM), Normal (T_***_N).
  • Channel Packing (ORM): Ambient Occlusion (Red), Roughness (Green), Metallic (Blue).
  • RGB Tint Masks: Additional T_***_RGB textures are used on select meshes for material color adjustments.

Texture Resolutions

  • Body: Primary Diffuse at 4K; Normal and ORM at 2K (additional utility masks at mixed resolutions).
  • Head: 2K (Diffuse, Normal, ORM).
  • Eyes & Makeup: 1K (Diffuse, Specular, Height / Parallax Occlusion, Masks).
  • Hair: 4K (Albedo, Albedo White, Alpha, Depth, Direction, ID, Root).
  • Clothes: Predominantly 2K; non-square exceptions include DenimMiniSkirt at 4K × 2K and BlouseSkirt / EarringsNecklace at 1K × 2K.
  • Weapons (Baseball Bat): 2K.

Material Breakdown

  • Body: Diffuse, Normal, and ORM as the base set. Additional dedicated masks and overrides include separate AO, Roughness, SSS, Tone, Scalp, Fingernail, and Lips masks.
  • Eyes: Diffuse, Specular, Height (Parallax Occlusion), and makeup/opacity masks.
  • Clothes, Hair & Accessories: Diffuse, Normal, ORM, and optional RGB tint mask.
  • Weapons: Diffuse, Normal, ORM, and RGB tint mask (Painted and Wood variants).

Texture Set Inventory

  • Hair: 1 global set (7 core maps) plus eyebrow/lash alpha variants.
  • Weapons: 2 primary sets — Baseball Bat (Painted) and Baseball Bat (Wood).
  • Clothes & Accessories: 54+ sets, including Bag, Belt, Blouse, Boots, Cap, Croptops, Denim Mini-Skirt, Earrings/Necklace, Face Mask, Glasses, Heels, Hoodie/Jacket, Jeans, Long Boots, Sandals, Scarves, Shoe, Shorts, Skirts, Socks, Sunglasses, Tanktop, T-shirt, and more.
  • Includes basic master materials (MA_Generic) and specialized variants for masking (MA_Generic_Masked), color adjustments (MA_Generic_Tint), or both (MA_Generic_Tint_Masked).
  • Skin material features parameters to modify fingernail and scalp color, add tattoos (using a mask), and adjust skin color, brightness, desaturation, roughness, and specular intensity.
  • Shenya2 and Lia (my other character) share many of the same materials. Check out Lia Asset Overview for some demos on the materials.

Eyes

  • Eye material includes parameters for adjusting eye color and cornea size.
  • A Duo eye material allows each eye to have a different color.
  • For cinematic quality, the showcase video uses the Metahuman eye shader. You can migrate the shader, apply it to Shenya’s eyes, and adjust the iris size for a similar look. More info about using Metahuman Eyes here.
  • Eye shadow opacity can be customized.

⚠️ Notes

  • No LOD
  • No Blueprints (demo only)
  • No gameplay-ready Animations (demo only)

Navigate to …

Features

Morph TargetsYes~55 Apple Blendshapes
Full Body Under ClothesYes
Source FbxIncludedYou can find the source fbx files in the Additional Downloads
Change Material ColorYesRGB Mask Textures are provided to make color changes
SkeletonBased on UE4 MannequinNo Additional Bones
TexturesPBR (Physically Based Rendering)Metallic Roughness Workflow
AnimationsOnly Demo AnimationsRetargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo's Animation (for Demonstrations only)

Asset Content

Loading content browser...

Additional Bones

For informations on dynamic meshes, please check out its section in the Characters Common Sections

Dynamic Meshes

DYN_Hair1

DYN_Hair2

DYN_Hair3

DYN_Hair5

DYN_Hair6

DYN_Jacket

DYN_Earring_Cluster

Change Log

Shenya2 1.0

2026-??-??

First Release