Shenya2
A fully modular, casually styled female character for Unreal Engine, featuring modern everyday wear and designed for easy customization and animation.
Youtube Videos
Other Videos
UE Casual Female Character | Shenya Showcase (Update 2025)
UE Casual Female - Shenya Showcase
UE Casual Female - Shenya Asset Overview
Using Kawaii Physics with Rabbit Heart Character Shenya
Shenya2's Specs
| Shenya | (71.7k Tris) |
| Shenya2 | (65.7k Tris) |
| Shenya3 | (63.4k Tris) |
| Shenya4 | (68.5k Tris) |
| Shenya5 | (66.9k Tris) |
| Shenya6 | (70.9k Tris) |
| Shenya7 | (76.5k Tris) |
| Shenya8 | (66.8k Tris) |
| Shenya9 | (80.2k Tris) |
| Shenya10 | (77k Tris) |
| Shenya11 | (72.3k Tris) |
| Shenya12 | (66.2k Tris) |
| Shenya13 | (66.4k Tris) |
| Shenya14 | (76.9k Tris) |
| Shenya15 | (74.9k Tris) |
| Shenya16 | (100.3k Tris) |
| Shenya17 | (87k Tris) |
| Accessory1 | (2.8k Tris) |
| Accessory_Bracelet | (480 Tris) |
| Accessory_Earrings_Hoop | (800 Tris) |
| Accessory_Pendant1 | (912 Tris) |
| Accessory_Pendant2 | (1.1k Tris) |
| Accessory_Pendant3 | (976 Tris) |
| Bag | (4.8k Tris) |
| Belt | (1.7k Tris) |
| Blouse | (9.6k Tris) |
| Blouse_Skirt | (1.7k Tris) |
| Body_Heels_Lift | (19.9k Tris) |
| Boots | (7.1k Tris) |
| Buttonup | (8.8k Tris) |
| Cap | (1.5k Tris) |
| Cap2 | (1.8k Tris) |
| Claw_Clip | (3.1k Tris) |
| Croptop | (1.4k Tris) |
| Croptop1 | (1.8k Tris) |
| Croptop2 | (3.5k Tris) |
| Croptop3 | (8.3k Tris) |
| Denim_Mini_Skirt | (4k Tris) |
| Earring_Cluster | (2k Tris) |
| Earring_Huggie | (1.4k Tris) |
| Earring_Stud | (512 Tris) |
| FaceMask | (775 Tris) |
| Fullbody | (38.4k Tris) |
| Fullbody2 | (38.4k Tris) |
| Glasses1 | (1.5k Tris) |
| Glasses2 | (1.7k Tris) |
| Glasses3 | (2.7k Tris) |
| Hair1 | (13.2k Tris) |
| Hair2 | (15.5k Tris) |
| Hair3 | (12.7k Tris) |
| Hair4 | (15.6k Tris) |
| Hair5 | (24k Tris) |
| Hair6 | (23.3k Tris) |
| Heels | (7.3k Tris) |
| Hoodie_Jacket | (9k Tris) |
| Jacket | (13.4k Tris) |
| Jeans | (7.6k Tris) |
| Knitshirt | (5.4k Tris) |
| Long_Boots | (9.6k Tris) |
| Necklace_Beads | (3k Tris) |
| Necklace_Beads_Round | (2.7k Tris) |
| Sandals | (7k Tris) |
| Scarf1 | (6.2k Tris) |
| Scarf2 | (6.2k Tris) |
| Shoe | (7.7k Tris) |
| Short_Jeans | (4k Tris) |
| Shortpants | (2.3k Tris) |
| Skirt1 | (3.6k Tris) |
| Skirt2 | (2.4k Tris) |
| Socks_Long | (2.4k Tris) |
| Socks_Long_Heels_Lift | (2.4k Tris) |
| Socks_Short | (2k Tris) |
| Socks_Short_Heels_Lift | (2k Tris) |
| Sunglasses | (1.7k Tris) |
| Tanktop | (2.7k Tris) |
| Tshirt | (3.5k Tris) |
| Baseball_Bat | (480 Tris) |
| Blouse_Skirt_Proxy | (704 Tris) |
| Denim_Mini_Skirt_Proxy | (660 Tris) |
| Hair1_Proxy | (354 Tris) |
| Hair2_Proxy | (736 Tris) |
| Hair3_Proxy | (354 Tris) |
| Hair4_Proxy | (423 Tris) |
| Hair5_Proxy | (526 Tris) |
| Hair6_Proxy | (516 Tris) |
| Skirt1_Proxy | (750 Tris) |
| Skirt2_Proxy | (750 Tris) |
- Epic UE4 Mannequin Skeleton (No Additional Bones)
- Modular Jacket, Hair1, Hair2, Hair3 and Hair4 has additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
- Clothing is setup for the hairs and enabled by default.
- Includes Modular Hairs with additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
- Includes basic movement animations: Idle, Walk, Run, Jump_Start, Jump_Loop, and Jump Jump_End (retargeted from UE4 Mannequin animations).
- Additional demo idle animations retargeted from Paragon character Aurora and Echo are provided.
- Includes a smile-and-blink animation (
Anim_Shenya_Smile_Blink) that can be applied additively in the Anim Graph. - Includes a few poses (T-Pose & A-Pose) for animation retargeting.
- Head has all Apple Blendshapes (refer to Apple’s ARKit) and can be used with the LiveLink plugin.
- Please note that currently, there is no blueprint setup for LiveLink, and the blendshapes have not been tested due to the lack of access to Apple device
- PBR (Physically Based Rendering) Metallic/Roughness Textures
- Normal Map Format: OpenGL (all Normals textures have Flip Green Channel)
- Basic Texture Set: Diffuse (T_***_D,) AO Roughness Metallic (T_***_ORM), Normal (T_***_N)
- Some mesh has RGB Texture (T_***_RGB) that are used in the material to adjust colors.
- T_***_ORM textures pack 3 channels: Ambient Occlusion in Red Channel, Roughness in Green Channel, and Metallic in Blue Channel
Texture Resolutions
- Body 4k, Head 2k, Eyes Eyeshadow 1k
- Hairs 2k
- Clothes 2k
- Staffs (Weapons) 2k
Body
- Diffuse, Normal and Roughness textures.
Eyes
- Diffuse, Normal, Specular and Height (for ParallexOcclusion)
Cloth, Hairs and Staffs
- 2k Diffuse, Normal, MRAO, RGB (Tint mask)
- 2 Staffs Texture Sets: Staff1, Staff2
- 5 Cloth Texture Sets: Hair1 to Hair5
- 14 Cloth Texture Sets: Bloomers, Boots1, Boots2, Gloves, Hat1, Hat2, Hat3, Shoe1, Skirt1, Skirt2, Skirt3, Tops1, Tops2, Tops3
- Includes basic master materials (MA_Generic) and specialized variants for masking (
MA_Generic_Masked), color adjustments (MA_Generic_Tint), or both (MA_Generic_Tint_Masked). - Skin material features parameters to modify fingernail and scalp color, add tattoos (using a mask), and adjust skin color, brightness, desaturation, roughness, and specular intensity.
- Meryl and Lia (my other character) share many of the same materials. Check out Lia Asset Overview for some demos on the materials.
Eyes
- Eye material includes parameters for adjusting eye color and cornea size.
- A Duo eye material allows each eye to have a different color.
- For cinematic quality, the showcase video uses the Metahuman eye shader. You can migrate the shader, apply it to Shenya’s eyes, and adjust the iris size for a similar look. More info about using Metahuman Eyes here.
- Eye shadow opacity can be customized.
Features
| Morph Targets | Yes | ~55 Apple Blendshapes |
| Full Body Under Clothes | Yes | |
| Source Fbx | Included | You can find the source fbx files in the Additional Downloads |
| Change Material Color | Yes | RGB Mask Textures are provided to make color changes |
| Skeleton | Based on UE4 Mannequin | No Additional Bones |
| Textures | PBR (Physically Based Rendering) | Metallic Roughness Workflow |
| Animations | Only Demo Animations | Retargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo's Animation (for Demonstrations only) |
Additional Bones
For informations on dynamic meshes, please check out its section in the Characters Common Sections

























