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Aren's Specs

Aren 1(92.2k Tris)
Aren 2(101.6k Tris)
Aren 3(77.1k Tris)
Aren 4(90.8k Tris)
Aren 5(90.8k Tris)
Aren 6(91.3k Tris)
Fullbody(38.8k Tris)
Head(19k Tris)
Hair1 Short(23.5k Tris)
Hair1 Long(21.2k Tris)
Hair2(27.2k Tris)
Hair3(14.9k Tris)
Hair4(19.6k Tris)
Arm Guard(8.8k Tris)
Armor Boots(10.1k Tris)
Belts1(4.8k Tris)
Belts2(7.4k Tris)
Belt3(1.4k Tris)
Boots2(4.2k Tris)
Chest Armor(7.3k Tris)
Coverall(9.9k Tris)
Coverall No Sleeves(6.1k Tris)
Crown(0.9k Tris)
Elf Skirt 1(2.2k Tris)
Elf Skirt 2(2.1k Tris)
Elf Skirt 3(6.8k Tris)
Feather Earrings(2.1k Tris)
Moon Earrings(2k Tris)
Gloves(7.5k Tris)
Hoodie 1(4.6k Tris)
Hoodie 2(4.5k Tris)
Jacket Armor(5k Tris)
Shoulder Guard(3.6k Tris)
Top1(3.5k Tris)
Top2(10.8k Tris)
  • Epic UE4 Mannequin Skeleton (No Additional Bones)
  • Modular Earrings, Elf Skirts and Hairs has additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
  • Clothing is setup for the hairs and elf skirts and they are enabled by default.
  • Includes Modular Hair, Elf Skirt, and Earrings with additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
  • Includes basic movement animations: Idle, Walk, Run, Jump_Start, Jump_Loop, and Jump Jump_End (retargeted from UE4 Mannequin animations).
  • Additional demo idle animations retargeted from Paragon characters (Kallari, Kwang, Wukong) and Echo are provided.
  • Includes a smile-and-blink animation (Anim_Aren_Smile_Blink) that can be applied additively in the Anim Graph.
  • Includes a few poses (T-Pose & A-Pose) for animation retargeting.
  • Head has all Apple Blendshapes (refer to Apple’s ARKit) and can be used with the LiveLink plugin.
  • Please note that currently, there is no blueprint setup for LiveLink, and the blendshapes have not been tested due to the lack of access to Apple device
  • PBR (Physically Based Rendering) Metallic/Roughness Textures
  • Normal Map Format: OpenGL (all Normals textures are set to Flip Green Channel)
  • Basic Texture Set: Diffuse (T_***_D,) AO Roughness Metallic (T_***_ORM), Normal (T_***_N)
  • Some mesh has RGB Texture (T_***_RGB) that are used in the material to adjust colors.
  • T_***_ORM textures pack 3 channels: Ambient Occlusion in Red Channel, Roughness in Green Channel, and Metallic in Blue Channel

Texture Resolutions

  • Body 4k, Head 2k, Teeth Tongue 2k, Eyes Eyeshadow Eyebrow Eyelashes 1k
  • Hairs 4k
  • Clothes mostly 2k.
  • Belts1_ElfSkirt1 (4k), Coverall (4k)
  • There are also non square textures: Belts1 (1x2k), Crown Earrings (2x1k), ElfSkirt1 (2x4k), ElfSkirt2 (1x2k), Top1 (4x2k)
  • Weapons 2x4k
  • Note: 1x2k means 1024x2048, 4x2k means 4096x2048 and so on

Body

  • Diffuse, Normal, Roughness. (AO Textures are there but they are not being used)

Eyes

  • Diffuse, Normal and Specular

Hairs

  • Albedo, Alpha, Depth, Direction, ID and Root

Cloth

  • 15 Cloth Texture Sets: Armor Boots, Belts1, Belts1_ElfSkirt1, Belts2, Boots Gloves, Chest Armor, Coverall, Crown Earrings, Elf Skirt1, Elf Skirt2, Hair Band, Hoodie, Jacket Armor, Shoulder Arm Guard, Top1
  • Includes basic master materials (MA_Generic) and specialized variants for masking (MA_Generic_Masked), color adjustments (MA_Generic_Tint), or both (MA_Generic_Tint_Masked).
  • Skin material features parameters to modify fingernail and scalp color, add tattoos (using a mask), and adjust skin color, brightness, desaturation, roughness, and specular intensity.
  • Aren and Lia share many of the same materials; Check out Lia Asset Overview for some demos on the materials.

Eyes

  • Eye material includes parameters for adjusting eye color and cornea size.
  • A Duo eye material allows each eye to have a different color.
  • For cinematic quality, the showcase video uses the Metahuman eye shader. You can migrate the shader, apply it to Aren’s eyes, and adjust the iris size for a similar look. More info about using Metahuman Eyes here.
  • Eye shadow opacity can be customized.

⚠️ Notes

  • No LOD
  • No Blueprints (demo only)
  • No gameplay-ready Animations (demo only)
  • The concept for the main cloth outfit is created with the help of AI.

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Features

Morph TargetsYes~55 Apple Blendshapes
Full Body Under ClothesYes
Source FbxIncludedYou can find the source fbx files in the Source > Fbx folder
Change Material ColorYesRGB Mask Textures are provided to make color changes
SkeletonBased on UE4 MannequinNo Additional Bones
TexturesPBR (Physically Based Rendering)Metallic Roughness Workflow
AnimationsOnly Demo AnimationsRetargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo's Animation (for Demonstrations only)

Asset Content

Additional Bones

Dynamic Meshes

DYN_Belts1_ElfSkirt1

DYN_Earrings

DYN_ElfSkirt1

DYN_ElfSkirt2

DYN_ElfSkirt3

DYN_Hair1_Long

DYN_Hair1_Short

DYN_Hair2

DYN_Hair3

DYN_Hair4

Change Log

Aren 2.0

2025-08-19

  • Update from UE4.22 to UE4.27
  • Remade Face
- Added new hair (**Hair4**) - Includes vertex colors and supports the hair material's dye feature
- Added new costume (**Top2, Belt3, ElfSkirt3**)
  • Added more pre-combined Aren presets (Aren4, Aren5, Aren6)
  • Fixed hand shape and hand texture
    • Adjusted thumb pose (reoriented thumb bones)
  • Converted MRAO to ORM (textures and master materials)
  • Added 70+ facial morph targets for customizing the base face shape
  • Updated hair material (MA_Hair)
    • Removed SecondUVChannel
    • Added vertex color tint feature
  • Tint material now support 3 additional colors (Yellow, Cyan, Magenta) for a total of 7 (RGB + CYM + Black)
    • Updated RGB textures for clothes (added Yellow, Cyan, Magenta regions on top of previous Red Green and Bllue)
  • Added Eye Makeup to skin material
  • Fix skinning on arm_guard
  • Removed Wukong’s Demo Retargeted Animations
  • Renamed joint names for DYN meshes

Aren 1.0.1

2024-08-26

Fix broken blendshapes specific to UE5.4

Aren 1.0

2024-01-30

First Release