Documentation of Aren
Aren's Specs
Aren 1 | (75.2k Tris) |
Aren 2 | (85.6k Tris) |
Aren 3 | (67.7k Tris) |
Fullbody | (38.8k Tris) |
Hair1 Short | (23.5k Tris) |
Hair1 Long | (21.2k Tris) |
Hair2 | (23.8k Tris) |
Hair3 | (13.7k Tris) |
Arm Guard | (8.8k Tris) |
Armor Boots | (10.1k Tris) |
Belts1 | (4.8k Tris) |
Belts2 | (7.4k Tris) |
Boots2 | (4.2k Tris) |
Chest Armor | (7.3k Tris) |
Coverall | (9.9k Tris) |
Coverall No Sleeves | (6.1k Tris) |
Crown | (0.9k Tris) |
Elf Skirt 1 | (2.2k Tris) |
Elf Skirt 2 | (2k Tris) |
Feather Earrings | (2.1k Tris) |
Moon Earrings | (2k Tris) |
Gloves | (7.5k Tris) |
Hoodie 1 | (4.6k Tris) |
Hoodie 2 | (4.5k Tris) |
Jacket Armor | (5k Tris) |
Shoulder Guard | (3.6k Tris) |
Top1 | (3.5k Tris) |
- Epic UE4 Mannequin Skeleton (No Additional Bones)
- Modular Earrings, Elf Skirts and Hairs has additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
- Clothing is setup for the hairs and elf skirts and they are enabled by default.
- Includes Modular Hair, Elf Skirt, and Earrings with additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
- Includes basic movement animations: Idle, Walk, Run, Jump_Start, Jump_Loop, and Jump Jump_End (retargeted from UE4 Mannequin animations).
- Additional demo idle animations retargeted from Paragon characters (Kallari, Kwang, Wukong) and Echo are provided.
- Includes a smile-and-blink animation (
Anim_Aren_Smile_Blink
) that can be applied additively in the Anim Graph. - Includes a few poses (T-Pose & A-Pose) for animation retargeting.
- Head has all Apple Blendshapes (refer to Apple’s ARKit) and can be used with the LiveLink plugin.
- Please note that currently, there is no blueprint setup for LiveLink, and the blendshapes have not been tested due to the lack of access to Apple device
- PBR (Physically Based Rendering) Metallic/Roughness Textures
- Normal Map Format: OpenGL (all Normals textures are set to Flip Green Channel)
- Basic Texture Set: Diffuse (T*_D,)Metallic Roughness AO** (T*_MRAO),Normal(T_*_N)
- T_***_MRAO textures pack 3 channels: Metallic in Red Channel, Roughness in Green Channel, and AO in Blue Channel
- Some mesh has RGB Texture (T_***_RGB) that are used in the material to adjust colors.
Texture Resolutions
- Body 4k, Head 2k, Teeth Tongue 2k, Eyes Eyeshadow Eyebrow Eyelashes 1k
- Hairs 4k
- Clothes mostly 2k.
- Belts1_ElfSkirt1 (4k), Coverall (4k)
- There are also non square textures: Belts1 (1x2k), Crown Earrings (2x1k), ElfSkirt1 (2x4k), ElfSkirt2 (1x2k), Top1 (4x2k)
- Weapons 2x4k
- Note: 1x2k means 1024x2048, 4x2k means 4096x2048 and so on
Body
- Diffuse, Normal, Roughness. (AO Textures are there but they are not being used)
Eyes
- Diffuse, Normal and Specular
Hairs
- Albedo, Alpha, Depth, Direction, ID and Root
Cloth
- 15 Cloth Texture Sets: Armor Boots, Belts1, Belts1_ElfSkirt1, Belts2, Boots Gloves, Chest Armor, Coverall, Crown Earrings, Elf Skirt1, Elf Skirt2, Hair Band, Hoodie, Jacket Armor, Shoulder Arm Guard, Top1
- Includes basic master materials (MA_Generic) and specialized variants for masking (
MA_Generic_Masked
), color adjustments (MA_Generic_Tint
), or both (MA_Generic_Tint_Masked
). - Skin material features parameters to modify fingernail and scalp color, add tattoos (using a mask), and adjust skin color, brightness, desaturation, roughness, and specular intensity.
- Aren and Lia share many of the same materials; Check out Lia Asset Overview for some demos on the materials.
Eyes
- Eye material includes parameters for adjusting eye color and cornea size.
- A Duo eye material allows each eye to have a different color.
- For cinematic quality, the showcase video uses the Metahuman eye shader. You can migrate the shader, apply it to Aren’s eyes, and adjust the iris size for a similar look. More info about using Metahuman Eyes here.
- Eye shadow opacity can be customized.
Features
Morph Targets | Yes | ~55 Apple Blendshapes |
Full Body Under Clothes | Yes | |
Source Fbx | Included | You can find the source fbx files in the Source > Fbx folder |
Change Material Color | Yes | RGB Mask Textures are provided to make color changes |
Skeleton | Based on UE4 Mannequin | No Additional Bones |
Textures | PBR (Physically Based Rendering) | Metallic Roughness Workflow |
Animations | Only Demo Animations | Retargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo's Animation (for Demonstrations only) |
Additional Bones
wip