Meryl's Specs

Meryl1(48.6k Tris)
Meryl2(52k Tris)
Meryl3(53.9k Tris)
Fullbody(32.6k Tris)
Hair1(4.8k Tris)
Hair2(6k Tris)
Hair3(7.2k Tris)
Hair4(6.6k Tris)
Hair5(7.2k Tris)
Hat1(2.2k Tris)
Hat2(2.1k Tris)
Hat3(3.8k Tris)
Staff1(6.8k Tris)
Staff2(1.2k Tris)
Top1(8.6k Tris)
Top2(8k Tris)
Top3(10.6k Tris)
Skirt1(8.3k Tris)
Skirt2(3.2k Tris)
Skirt3(10.4k Tris)
Bloomers(1.2k Tris)
Stockings(3.7k Tris)
Boots1(4.2k Tris)
Boots2(4.3k Tris)
Shoe1(3k Tris)
  • Epic UE4 Mannequin Skeleton (No Additional Bones)
  • Modular Hair1 to Hair 5, Hat1, Hat3, Skirt1, Skirt2 and Skirt3 has additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
  • Added Sockets: hand_rSocket (for holding a weapon) and headSocket (for wearing a hat)
  • Clothing is setup for the hairs and skirt
  • Includes Modular Hairs, Hats (only Hat1 and Hat3) and Skirts with additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
  • Includes basic movement animations: Idle, Walk, Run, Jump_Start, Jump_Loop, and Jump Jump_End (retargeted from UE4 Mannequin animations).
  • Additional demo idle animations retargeted from Paragon characters (Yin, Shinbi, Aurora) and Echo are provided.
  • Includes a smile-and-blink animation (Anim_Meryl_Smile_Blink) that can be applied additively in the Anim Graph.
  • Includes a few poses (T-Pose & A-Pose) for animation retargeting.
  • Head has all Apple Blendshapes (refer to Apple’s ARKit) and can be used with the LiveLink plugin.
  • Body has fingernails morph (to make it longer)
  • Please note that currently, there is no blueprint setup for LiveLink, and the blendshapes have not been tested due to the lack of access to Apple device
  • PBR (Physically Based Rendering) Metallic/Roughness Textures
  • Normal Map Format: OpenGL (all Normals textures have Flip Green Channel)
  • Basic Texture Set: Diffuse (T_***_D,) Metallic Roughness AO (T_***_MRAO), Normal (T_***_N)
  • T_***_MRAO textures pack 3 channels: Metallic in Red Channel, Roughness in Green Channel, and AO in Blue Channel
  • Some mesh has RGB Texture (T_***_RGB) that are used in the material to adjust colors.

Texture Resolutions

  • Body 4k, Head 2k, Teeth Tongue 2k, Eyes Eyeshadow Eyebrow Eyelashes 1k
  • Hairs 4k
  • Clothes 2k
  • Weapons 2k

Body

  • Diffuse, Normal, Roughness and AO textures.

Eyes

  • Diffuse, Normal and Specular

Hairs

  • Albedo, Alpha, Depth, Direction, ID and Root

Cloth

  • 10 Cloth Texture Sets: Accessory1, Belt, Boots, Cap, Hoodie Jacket, Jacket, Jeans, Long Boots, Sunglasses, Tanktop (All 2k Textures)
  • Includes basic master materials (MA_Generic) and specialized variants for masking (MA_Generic_Masked), color adjustments (MA_Generic_Tint), or both (MA_Generic_Tint_Masked).
  • Skin material features parameters to modify fingernail and scalp color, add tattoos (using a mask), and adjust skin color, brightness, desaturation, roughness, and specular intensity.
  • Meryl and Lia share many of the same materials; Check out Lia Asset Overview for some demos on the materials.

Eyes

  • Eye material includes parameters for adjusting eye color and cornea size.
  • A Duo eye material allows each eye to have a different color.
  • For cinematic quality, the showcase video uses the Metahuman eye shader. You can migrate the shader, apply it to Meryl’s eyes, and adjust the iris size for a similar look. More info about using Metahuman Eyes here.
  • Eye shadow opacity can be customized.
Ignore this if your Meryl is last updated during 2024

Meryl 3.0 (August 2023 update) is incompatible with older 2022 version. Please backup your project before you replace or update old Meryl in already working project because there are too many changes (in names, paths, etc), you probably need to delete the old Meryl and resetup everything.

Sorry for the inconvenience 🙏

⚠️ Notes

  • No LOD (the LOD in previous version has been removed)
  • No Blueprints
  • No Animations (only some retargeted for demo purposes)

Updates

  • 2024-08-26: Fix broken blendshapes specific to UE5.4
  • 2023-11-11: Meryl 3.2 (Fixed some skinning issues; Update freckles; Add Eye makeup; etc…)
  • 2023-09-06: Meryl 3.1 (Added back previous face; freckles; beauty spot; lips tint; etc…)
  • 2023-08-14: Mery 3.0 (1 new outfit; 1 new hairstyle; update preview level; etc…)

Features

Morph TargetsYes~55 Apple Blendshapes
Full Body Under ClothesYes
Source FbxIncludedYou can find the source fbx files in the Source > Fbx folder
Change Material ColorYesRGB Mask Textures are provided to make color changes
SkeletonBased on UE4 MannequinNo Additional Bones
TexturesPBR (Physically Based Rendering)Metallic Roughness Workflow
AnimationsOnly Demo AnimationsRetargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo's Animation (for Demonstrations only)

Additional Bones

Bones naming

Meryl is using an older naming convention than Shenya (Oct 2023 Update).

How to read the list below? Take Hair1 as an example:

hair1_front_01_c is the root bone while hair1_front_c_end is the end bone. The end bone is not weighted, which means it doesn’t affect anything no matter how it transforms.

In the naming convention below, I will use this format: hair1_front_c(5). The superscript (5) indicates there are 5 bones in this chain.

For skirts I am using another naming convention:

Skirt Example: S01(5) is a chain of 5 bones: S01_01, S01_02, S01_03, S01_04, S01_end

The naming for skirt bones is different from the hairs because for hairs I use KawaiiPhysics while for skirts I use SPCR Joint Dynamics. SPCRJointDynamics expect the joint chains to form a loop, so S01 starts from the front left of the character and it goes counter clockwise to the back then to the front right of the character S10.

DYN_Hair1

hair1_front_c(5), hair1_front_r(5), hair1_front_l(5), hair1_side_r(5), hair1_side_l(5), hair1_back1_r(5), hair1_back2_r(5), hair1_back3_r(5), hair1_back1_l(5), hair1_back2_l(5), hair1_back3_l(5)
(55 Additional Bones)

Change Log

Meryl 3.3

2024-01-30

  • Added Retarget Poses


Meryl 3.2.1

2023-11-22

  • Added source fbx files. "Meryl > Source"


Meryl 3.2

2023-11-09

  • Fixed some skinning issues to some of the meshes (body, tops and boots1)
  • Update Freckles
  • Added Eye Makeup Tint to Fullbody Material (color of the tint can be changed)
  • Update Tint and Masked materials. More details here.
    • Masked materials (MA_Generic_Masked & MA_Generic_Tint_Masked) has option to turn off shadow (specifically for the hats)
    • Tint materials have 2 more colors for color tint (previously only works with RGB, now it can read RGB+A+Black)
  • Fix Hair1 Texture
  • Added RGB Map for Tops3 (that are missing previously)
  • Added SK_Meryl_Tops3_for_skirt1 and SK_Meryl_Skirt1_for_tops3
  • Added SK_Meryl_BP_Arms_for_glove and SK_Meryl_BP_ChestFront_for_tops1


Meryl 3.1

2023-09-06

  • Added back the old version of the face model based on feedback. There are two new face model which are named ’1b’ and ’1c‘. 1c is the previous face, while 1b is a half way blend between the previous face (from 2022) and the new face (2023).
  • Added Freckles Texture (T_Meryl_Head2_Freckles_D)
  • Update Body material (MA_Fullbody) to add beauty spots and also color tint the lips.
  • Added static mesh for Hat3 (SM_Hat3) (that are missing previously)
  • Added vertex color to the feathers of the Hat3, so now you can hide the feathers on Hat3


Meryl 3.0

2023-08-14

  • Price Changed from $39.99 to $89.99
  • Changed the scale of model (she’s now a little bit smaller, scaled 95% from previous).
  • Changed the face model.
  • Added a new outfit, a new hairstyle and a shorter magic staff.
  • New Preview level
  • Removed Handcrafted LODs (very time consuming; I think Unreal is able to generate LOD which might be option and I need to check how to do this)
  • Removed Master Cloth Material (doesn’t work well with the modular setup that I am having now)
  • plus many others little update (to materials, etc) and changes (including namings)…


Meryl 2.0

2022-07-11

Old Updates Log