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Sapphire's Specs

Sapphire1(36.3k Tris)
  • Epic UE4 Mannequin Skeleton (No Additional Bones)
  • Modular Hair has additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
  • Clothing is setup for the hair and skirt and enabled by default.
  • Includes Modular Hairs with additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
  • Includes basic movement animations: Idle, Walk, Run, Jump_Start, Jump_Loop, and Jump Jump_End (retargeted from UE4 Mannequin animations).
  • Additional demo idle animations retargeted from Paragon character Aurora and Echo are provided.
  • Includes a smile-and-blink animation (Anim_Sapphire_Smile_Blink) that can be applied additively in the Anim Graph.
  • Includes a few poses (T-Pose & A-Pose) for animation retargeting.
  • Head has all Apple Blendshapes (refer to Apple’s ARKit) and can be used with the LiveLink plugin.
  • Please note that currently, there is no blueprint setup for LiveLink, and the blendshapes have not been tested due to the lack of access to Apple device
  • PBR (Physically Based Rendering) Metallic/Roughness Textures
  • Normal Map Format: OpenGL (all Normals textures have Flip Green Channel)
  • Basic Texture Set: Diffuse (T_***_D,) AO Roughness Metallic (T_***_ORM), Normal (T_***_N)
  • Outfit has RGB Texture (T_***_RGB) that are used in the material to adjust colors.
  • T_***_ORM textures pack 3 channels: Ambient Occlusion in Red Channel, Roughness in Green Channel, and Metallic in Blue Channel

Texture Resolutions

  • Body 2k, Head 2k
  • Hair 4k
  • Outfit 4k

Body

  • Diffuse, Normal and Roughness textures.

Eyes

  • Diffuse, Normal and Specular
  • Includes basic master materials (MA_Generic) and specialized variants for masking (MA_Generic_Masked), color adjustments (MA_Generic_Tint), or both (MA_Generic_Tint_Masked).
  • Skin material features parameters to modify fingernail and scalp color, add tattoos (using a mask), and adjust skin color, brightness, desaturation, roughness, and specular intensity.
  • Sapphire (this character) and Lia (my other character) share many of the same materials. Check out Lia Asset Overview for some demos on the materials.

Eyes

  • Eye material includes parameters for adjusting eye color and cornea size.
  • A Duo eye material allows each eye to have a different color.
  • Eye shadow’s opacity can be adjusted.

⚠️ Notes

  • Only 2 LODs
  • No Blueprints (demo only)
  • No gameplay-ready Animations (demo only)

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Features

Morph TargetsYes~55 Apple Blendshapes
Full Body Under ClothesYes
Source FbxIncludedYou can find the source fbx files in the Additional Downloads
Change Material ColorYesRGB Mask Textures are provided to make color changes
SkeletonBased on UE4 MannequinNo Additional Bones
TexturesPBR (Physically Based Rendering)Metallic Roughness Workflow
AnimationsOnly Demo AnimationsRetargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo's Animation (for Demonstrations only)

Additional Bones

For informations on dynamic meshes, please check out its section in the Characters Common Sections

Dynamic Meshes

DYN_Hair

DYN_Skirt

DYN_Skirt_with_Arms_Skel


Change Log

Sapphire 1.0

2026-01-26

First Release