Sapphire
Youtube Videos
Sapphire's Specs
| Sapphire1 | (36.3k Tris) |
- Epic UE4 Mannequin Skeleton (No Additional Bones)
- Modular Hair has additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
- Clothing is setup for the hair and skirt and enabled by default.
- Includes Modular Hairs with additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
- Includes basic movement animations: Idle, Walk, Run, Jump_Start, Jump_Loop, and Jump Jump_End (retargeted from UE4 Mannequin animations).
- Additional demo idle animations retargeted from Paragon character Aurora and Echo are provided.
- Includes a smile-and-blink animation (
Anim_Sapphire_Smile_Blink) that can be applied additively in the Anim Graph. - Includes a few poses (T-Pose & A-Pose) for animation retargeting.
- Head has all Apple Blendshapes (refer to Apple’s ARKit) and can be used with the LiveLink plugin.
- Please note that currently, there is no blueprint setup for LiveLink, and the blendshapes have not been tested due to the lack of access to Apple device
- PBR (Physically Based Rendering) Metallic/Roughness Textures
- Normal Map Format: OpenGL (all Normals textures have Flip Green Channel)
- Basic Texture Set: Diffuse (T_***_D,) AO Roughness Metallic (T_***_ORM), Normal (T_***_N)
- Outfit has RGB Texture (T_***_RGB) that are used in the material to adjust colors.
- T_***_ORM textures pack 3 channels: Ambient Occlusion in Red Channel, Roughness in Green Channel, and Metallic in Blue Channel
Texture Resolutions
- Body 2k, Head 2k
- Hair 4k
- Outfit 4k
Body
- Diffuse, Normal and Roughness textures.
Eyes
- Diffuse, Normal and Specular
- Includes basic master materials (MA_Generic) and specialized variants for masking (
MA_Generic_Masked), color adjustments (MA_Generic_Tint), or both (MA_Generic_Tint_Masked). - Skin material features parameters to modify fingernail and scalp color, add tattoos (using a mask), and adjust skin color, brightness, desaturation, roughness, and specular intensity.
- Sapphire (this character) and Lia (my other character) share many of the same materials. Check out Lia Asset Overview for some demos on the materials.
Eyes
- Eye material includes parameters for adjusting eye color and cornea size.
- A Duo eye material allows each eye to have a different color.
- Eye shadow’s opacity can be adjusted.
Features
| Morph Targets | Yes | ~55 Apple Blendshapes |
| Full Body Under Clothes | Yes | |
| Source Fbx | Included | You can find the source fbx files in the Additional Downloads |
| Change Material Color | Yes | RGB Mask Textures are provided to make color changes |
| Skeleton | Based on UE4 Mannequin | No Additional Bones |
| Textures | PBR (Physically Based Rendering) | Metallic Roughness Workflow |
| Animations | Only Demo Animations | Retargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo's Animation (for Demonstrations only) |
Additional Bones
For informations on dynamic meshes, please check out its section in the Characters Common Sections







