Shenya's Specs

⚠️ Notes

  • No LOD (the LOD in previous version has been removed)
  • No Blueprints
  • No Animations (only some retargeted for demo purposes)

Updates

  • 2024-08-26: Fix broken blendshapes specific to UE5.4
  • 2023-10-17: Shenya 3.0 (Adjust face, body, skinning, materials, preview level, etc. Rework 2 existing hairs and added two new hairs. Added Accessory and a baseball bat. Added Tpose and some other poses.)

Features

Morph TargetsYes~55 Apple Blendshapes
Full Body Under ClothesYes
Source FbxIncludedYou can find the source fbx files in the Source > Fbx folder
Change Material ColorYesRGB Mask Textures are provided to make color changes
SkeletonBased on UE4 MannequinNo Additional Bones
TexturesPBR (Physically Based Rendering)Metallic Roughness Workflow
AnimationsOnly Demo AnimationsRetargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo's Animation (for Demonstrations only)

Additional Bones

Additional Bones for Dynamic Meshes

Naming Conventions

In the Oct 2023 update of naming convention to the bones, I have switched to use SC_ (which stands for Skeleton Chain) as the prefix to all bones.

I might change this again in the future if I found a better way to name them.

How to read the list below? Take Hair1 as an example:

SC_01_01 is the root joint while SC_01_end is the end joint. The end joint is not weighted, which means it doesn't affect anything no matter how it transforms.

The first joint chain (SC_01) starts from the left front side of the character and ends at the right front side of the character (SC_07) (It goes counter-clockwise, if looking from the top of the character)

In the naming convention below, I will use this format: SC_01(5) which indicates a joint chain of 5 ((5)) joints.

DYN_Hair1

hair1_front_c(5), hair1_front_r(5), hair1_front_l(5), hair1_side_r(5), hair1_side_l(5), hair1_back1_r(5), hair1_back2_r(5), hair1_back3_r(5), hair1_back1_l(5), hair1_back2_l(5), hair1_back3_l(5)
(55 Additional Bones)

Change Log

Shenya 3.0.3

2023-12-28

  • Added Source Fbx files
  • Added Pose Asset for retargeting

See the page Retarget Pose

See related video: Unreal Engine 5 Animation Retargeting Demo - with Rabbit Heart Character Shenya



Shenya 3.0.2

2023-11-12

  • Fixed some small mistakes in the head shape and head blendshapes


Shenya 3.0.1

2023-10-31

  • Some minor update.

— Just a note

There might be some unintended modification to the files during works for Cloth Pack1. This update shouldn’t affect anything if you already using it but let me know if something got broken.

  • Some body parts added for *Cloth Pack1:

    • SK_Shenya_BP_Arms_for_tshirt
    • SK_Shenya_BP_Chest_for_buttonup
    • SK_Shenya_BP_Head_Chesttop
    • SK_Shenya_BP_Middle_Torso
    • SK_Shenya_BP_Torso_for_croptop
  • Modified MA_Generic_Tint to add one more Color4 for tint, it uses the Black area, although this shouldn’t be too useful for existing materials. It’s particularly used for a shoe in Cloth Pack1 because I wanted to change the color of a part outside of the RGB Channel. (Note to self: probably can also use the alpha channel)

  • Added Normal Multiplier (Basic Parameters) to some of the master material, to tweak the strength of the normal map.

  • Reduced the Maximum Texture Size for TeethTongue to 512 (Default imported is 2048).



Shenya 3.0

2023-10-18



Shenya 2.0

2022-10-15

Old Updates Log