Documentation of Lia
Lia's Specs
Lia | (73.8k Tris) |
Fullbody | (38.4k Tris) |
Hair1 | (14.4k Tris) |
Hair2 | (15.7k Tris) |
Hair3 | (10.5k Tris) |
Bow | (4.2k Tris) |
Dagger | (1.8k Tris) |
Hoodie1 | (4.6k Tris) |
Hoodie2 | (4.5k Tris) |
Coverall | (7.3k Tris) |
- Epic UE4 Mannequin Skeleton (No Additional Bones)
- Modular Elf Skirt, Loin Cloth, Hair1, Hair2, Hair3 and Belt has additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
- Added Sockets: ik_hand_rSocket and ik_hand_gunSocket (for demoing bow animation)
- Clothing is setup for the hairs, loin cloth and elf skirt (but they are not activated by default).
- Includes Modular Hair, Elf Skirt, and Loincloth with additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
- Includes basic movement animations: Idle, Walk, Run, Jump_Start, Jump_Loop, and Jump Jump_End (retargeted from UE4 Mannequin animations).
- Additional demo idle animations retargeted from Paragon characters (Sparrow, Yin, Shinbi, Aurora) and Echo are provided.
- Includes a smile-and-blink animation (
Anim_Lia_Smile_Blink
) that can be applied additively in the Anim Graph. - Includes a few poses (T-Pose & A-Pose) for animation retargeting.
- Head has all Apple Blendshapes (refer to Apple’s ARKit) and can be used with the LiveLink plugin
- Body has breast morph (to make it smaller) and fingernails morph (to make it longer)
- Coverall also has a breast morph
- Please note that currently, there is no blueprint setup for LiveLink, and the blendshapes have not been tested due to the lack of access to Apple device
- PBR (Physically Based Rendering) Metallic/Roughness Textures
- Normal Map Format: OpenGL (all Normals textures have Flip Green Channel)
- Basic Texture Set: Diffuse (T*_D,)Metallic Roughness AO** (T*_MRAO),Normal(T_*_N)
- T_***_MRAO textures pack 3 channels: Metallic in Red Channel, Roughness in Green Channel, and AO in Blue Channel
- Some mesh has RGB Texture (T_***_RGB) that are used in the material to adjust colors.
Texture Resolutions
- Body 4k, Head 2k, Teeth Tongue 2k, Eyes Eyeshadow Eyebrow Eyelashes 1k
- Hairs 4k
- Clothes 2k
- Weapons 2k
Body
- Diffuse, Normal, Roughness and AO textures.
- There are 4 extra skin color variations: Darker, Light Blue, Blue and Purple
- and two levels of Dirt.
Eyes
- Diffuse, Normal and Specular
Hairs
- Albedo, Alpha, Depth, Direction, ID and Root
Cloth
- 12 Cloth Texture Sets: Belts, Boots Gloves, Gloves2, Coverall, Crown1, Crown2, Elf Skirt, Hoodie, Hoodie Canvas1, Hoodie Canvas2, Loin Cloth, Tops (All are 2k Textures, except: Crown2: 1k, Gloves2: 1k)
- 7 Cloth Textures with two level of Dirt (Belts, Boots Gloves, Coverall, Elf Skirt, Hoodie, Loin Cloth, Tops).
- Note that Crowns, Gloves2 and Hoodie Canvas don’t have dirt texture.
Weapon
- also has two levels of Dirt.
- Includes basic master materials (MA_Generic) and specialized variants for masking (
MA_Generic_Masked
), color adjustments (MA_Generic_Tint
), or both (MA_Generic_Tint_Masked
). - Skin material features parameters to modify fingernail and scalp color, add tattoos (using a mask), and adjust skin color, brightness, desaturation, roughness, and specular intensity.
- Check out Lia Asset Overview for some demos on the materials.
Eyes
- Eye material includes parameters for adjusting eye color and cornea size.
- A Duo eye material allows each eye to have a different color.
- For cinematic quality, the showcase video uses the Metahuman eye shader. You can migrate the shader, apply it to Lia’s eyes, and adjust the iris size for a similar look. More info about using Metahuman Eyes here.
- Eye shadow opacity can be customized.
Features
Morph Targets | Yes | ~55 Apple Blendshapes |
Full Body Under Clothes | Yes | |
Source Fbx | Included | You can find the source fbx files in the Source > Fbx folder |
Change Material Color | Yes | RGB Mask Textures are provided to make color changes |
Skeleton | Based on UE4 Mannequin | No Additional Bones |
Textures | PBR (Physically Based Rendering) | Metallic Roughness Workflow |
Animations | Only Demo Animations | Retargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo's Animation (for Demonstrations only) |
Additional Bones
wip
Change Log
2024-01-30
Fixed naming for skeleton and physics assets. Renamed all skeleton to
SKM_*
and all physics assets toPA_*
. (Previously named*_Skeleton
and*_PhysicsAsset
)Added Retarget Poses
Update Eye materials. See the Eyes section from Aren’s Asset Video
Update Skin Material (added some textures together with this:
T_Dot
,T_Star1
,T_Star2
,T_Lia_Eye_Makeup_Mask
andT_Lia_Eye_Makeup_Mask2
)
Update Body Skinning weights (around the buttocks area and the wrist area) and Coverall skinning weights.
Fixed Body’s Morph Targets (breast_smaller)
Fixed Head’s Morph Target (swap naming of MouthRollUpper and MouthRollLower)
Modified the shape of the boots slightly.
Updated affected source fbx files (also added modular fbx). Lia > Source > Fbx
2023-12-23
Added Fbx source files
2023-06-22
First Release