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Lia's Specs

Lia1(72.7k Tris)
Lia2(74.3k Tris)
Lia3(76.2k Tris)
Lia4(68k Tris)
Fullbody(38.4k Tris)
Hair1(14.4k Tris)
Hair2(15.7k Tris)
Hair3(10.5k Tris)
Hair4(17.2k Tris)
Crown(0.7k Tris)
Crown2(1.7k Tris)
Wings Headpiece(1k Tris)
Hoodie1(4.6k Tris)
Hoodie2(4.5k Tris)
Tops(6.7k Tris)
Coverall(7.4k Tris)
Coverall2(8.7k Tris)
Glove(1.7k Tris)
Glove2(5.4k Tris)
Bracers(2.9k Tris)
Belts (no_bag)(2.6k Tris)
Belts_With_Bag(5.5k Tris)
Elfskirt(2.8k Tris)
Loincloth(0.7k Tris)
Boots(4.8k Tris)
Boots BracersGlove(9.4k Tris)
Bow(4.2k Tris)
Quiver(2.5k Tris)
Dagger(1.8k Tris)
Dagger Sheath(3k Tris)
  • Epic UE4 Mannequin Skeleton (No Additional Bones)
  • Modular Elf Skirt, Loin Cloth, Hair1, Hair2, Hair3 and Belt has additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
  • Added Sockets: ik_hand_rSocket and ik_hand_gunSocket (for demoing bow animation)
  • Clothing is setup for the hairs, loin cloth and elf skirt (but they are not activated by default).
  • Includes Modular Hair, Elf Skirt, and Loincloth with additional bones for enhanced dynamic simulations using KawaiiPhysics or other compatible systems
  • Includes basic movement animations: Idle, Walk, Run, Jump_Start, Jump_Loop, and Jump Jump_End (retargeted from UE4 Mannequin animations).
  • Additional demo idle animations retargeted from Paragon characters (Sparrow, Yin, Shinbi, Aurora) and Echo are provided.
  • Includes a smile-and-blink animation (Anim_Lia_Smile_Blink) that can be applied additively in the Anim Graph.
  • Includes a few poses (T-Pose & A-Pose) for animation retargeting.
  • Head has all Apple Blendshapes (refer to Apple’s ARKit) and can be used with the LiveLink plugin
  • Body has breast morph (to make it smaller) and fingernails morph (to make it longer)
  • Coverall also has a breast morph
  • Please note that currently, there is no blueprint setup for LiveLink, and the blendshapes have not been tested due to the lack of access to Apple device
  • PBR (Physically Based Rendering) Metallic/Roughness Textures
  • Normal Map Format: OpenGL (all Normals textures have Flip Green Channel)
  • Basic Texture Set: Diffuse (T_***_D,) AO Roughness Metallic (T_***_ORM), Normal (T_***_N)
  • Some mesh has RGB Texture (T_***_RGB) that are used in the material to adjust colors.
  • T_***_ORM textures pack 3 channels: Ambient Occlusion in Red Channel, Roughness in Green Channel, and Metallic in Blue Channel

Texture Resolutions

  • Body 4k, Head 2k, Teeth Tongue 2k, Eyes Eyeshadow Eyebrow Eyelashes 1k
  • Hairs 4k
  • Clothes 2k
  • Weapons 2k

Body

  • Diffuse, Normal, Roughness and AO textures.
  • There are 4 extra skin color variations: Darker, Light Blue, Blue and Purple
  • and two levels of Dirt.

Eyes

  • Diffuse, Normal and Specular

Hairs

  • Albedo, Alpha, Depth, Direction, ID and Root

Cloth

  • 12 Cloth Texture Sets: Belts, Boots Gloves, Gloves2, Coverall, Crown1, Crown2, Elf Skirt, Hoodie, Hoodie Canvas1, Hoodie Canvas2, Loin Cloth, Tops (All are 2k Textures, except: Crown2: 1k, Gloves2: 1k)
  • 7 Cloth Textures with two level of Dirt (Belts, Boots Gloves, Coverall, Elf Skirt, Hoodie, Loin Cloth, Tops).
  • Note that Crowns, Gloves2 and Hoodie Canvas don’t have dirt texture.

Weapon

  • also has two levels of Dirt.
  • Includes basic master materials (MA_Generic) and specialized variants for masking (MA_Generic_Masked), color adjustments (MA_Generic_Tint), or both (MA_Generic_Tint_Masked).
  • Skin material features parameters to modify fingernail and scalp color, add tattoos (using a mask), and adjust skin color, brightness, desaturation, roughness, and specular intensity.
  • Check out Lia Asset Overview for some demos on the materials.

Eyes

  • Eye material includes parameters for adjusting eye color and cornea size.
  • A Duo eye material allows each eye to have a different color.
  • For cinematic quality, the showcase video uses the Metahuman eye shader. You can migrate the shader, apply it to Lia’s eyes, and adjust the iris size for a similar look. More info about using Metahuman Eyes here.
  • Eye shadow opacity can be customized.

⚠️ Notes

  • No LOD
  • No Blueprints (demo only)
  • No gameplay-ready Animations (demo only)

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Features

Morph TargetsYes~55 Apple Blendshapes
Full Body Under ClothesYes
Source FbxIncludedYou can find the source fbx files in the Source > Fbx folder
Change Material ColorYesRGB Mask Textures are provided to make color changes
SkeletonBased on UE4 MannequinNo Additional Bones
TexturesPBR (Physically Based Rendering)Metallic Roughness Workflow
AnimationsOnly Demo AnimationsRetargeted UE4 Mannequin Default Animations, a few of Paragon Animations and a few of Echo's Animation (for Demonstrations only)

Additional Bones

Dynamic Meshes

DYN_Belt

DYN_ElfSkirt

DYN_LoinCloth

DYN_Hair1

DYN_Hair2

DYN_Hair3

DYN_Hair4

Change Log

Lia 2.0

2025-08-23

  • Update from UE4.22 to UE4.27

  • Added new hair (Hair4)

  • Added more pre-combined Lia presets (Lia2, Lia3, Lia4, Lia5)

  • Added small wing-shaped headpiece

  • Reduced breast size (Coverall & Tops). Added “Bigger_Breast” version.

  • Converted MRAO to ORM (textures and master materials)

  • Added 70+ facial morph targets for customizing the base face shape

  • Added new Fullbody skin textures (matching Aren’s): lighter, pale, tone mask

  • Added new Fullbody skin materials: lighter, pale, red, brown

  • Tint material now support 3 additional colors (Yellow, Cyan, Magenta) for a total of 7 (RGB + CYM + Black)

    • Updated RGB textures for Belts & Boots_Glove (added Yellow, Cyan, Magenta regions on top of previous Red Green and Bllue)
  • Added Retarget Pose for UEFN (used in Game Animation Sample)

  • Renamed joint names for DYN meshes

Lia 1.1

2024-01-30

  • Fixed naming for skeleton and physics assets. Renamed all skeleton to SKM_* and all physics assets to PA_*. (Previously named *_Skeleton and *_PhysicsAsset)

  • Added Retarget Poses

  • Update Eye materials. See the Eyes section from Aren’s Asset Video

  • Update Skin Material (added some textures together with this: T_Dot, T_Star1, T_Star2, T_Lia_Eye_Makeup_Mask and T_Lia_Eye_Makeup_Mask2)

  • Update Body Skinning weights (around the buttocks area and the wrist area) and Coverall skinning weights.

  • Fixed Body’s Morph Targets (breast_smaller)

  • Fixed Head’s Morph Target (swap naming of MouthRollUpper and MouthRollLower)

  • Modified the shape of the boots slightly.

  • Updated affected source fbx files (also added modular fbx). Lia > Source > Fbx



Lia 1.0.1

2023-12-23

Added Fbx source files



Lia 1.0

2023-06-22

First Release